![]() ![]() What of course the demo is missing is multiplayer, but you can forgive Simbin this since historically the netcode/multiplayer has been poor, and it's almost certainly not in a finished state. ![]() The AI haven't been glaringly boring so far, you see cars jostling with each other for position, and even spinning out when making rather too bold overtaking maneuvers. The sound, as always with the GT franchise is truly superb, you can tell they've been and recorded every car throughout it's entire engine range, and it shows. The graphics are certainly a step up from GTR1, but are probably about on par with GTL, giving ammunition to those that are just calling GTR2 – "GTL with GTR's cars". Overall I'm pretty impressed with the demo, the physics do feel a lot tighter than with the original, and the overall presentation of the game is of a higher standard. The ghost in the video above is of Henrik Roos, an actual FIA GT racer whos idea it was to develop the original GTR (he's a bit good at the game…) More info Designed to run with the AI Settings detailed in V1.0 and 100 / Psychotic AI Speed/Aggression. It's been out 3 whole days now and I've not shown off a video of myself pounding around Barcelona in a Lamborghini yet, so well, here it is. We’ve got tracks for the entire BTCC 1990-2011 for GTR2, overhauled for FRM TOURING CARS A total of 78 different entries to your tracks folder, from varying layouts, to 1990s and 2000s sponsor and colour styles with reworked AI on all circuits. ![]()
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